an und erfahre mehr über Spades Plus - Card Game. Lade Spades Plus - Card Game und genieße die App auf deinem iPhone, iPad und iPod touch. Spades is the most famous Card Game in the USA. Play Spades NOW! This trump game is a must have for all Spades and card games lovers! Featrues. Magic Blast Spades is an adaptation of the card game Spades played with four players. Each player is partnered with the player.
Übersetzung für "spade card" im DeutschIn the game of Hearts, any Heart and the Queen of Spades are point cards. In Hearts sind alle Herzkarten sowie die Pikdame Punktekarten. How To Play Spades: A Beginner's Guide to Learning the Spades Card Game, Rules, & Strategies to Win at Playing Spades | Ander, Tim | ISBN. Magic Blast Spades is an adaptation of the card game Spades played with four players. Each player is partnered with the player.
Spades Card Game The layout VideoHow to Play Spades (with 4 people, for beginners)
Now for the tricky part and the reason the game is calls Spades. If you are out of the lead suit, you can play any card you like.
If you play a Spade and no one else does, you win the trick. So Spades are trump cards. In this case the highest Spade wins. The game does not allow ties for first place.
In the case of a tie for first, the game will continue until there is a clear winner. This is true of both games ending at a point value and timed games.
Tricks count ten points each for a partnership if the contract is made, and ten against if it is set. Bags, or tricks won in excess of the contract, count as one point each.
This isn't a bad thing per se, but if you gather 10 bags you will deducted points. Not all Spades games use bags, but ours does.
You can opt to bid nothing which Nil bid , if successful, will reap your team extra points. For Blind Nil, these values are doubles points.
When playing Spades it is important to always remember your partner. You can play classic Spades online on our website. Each player's or team's trick count is then compared to their contract.
If the player or team made at least the number of tricks bid, 10 points for each bid trick are awarded a bid of 5 would earn 50 points if made.
If a team did not make its contract, it was "set" and 10 points for each bid trick are deducted from the team's score e.
To this contract score, players add bonuses earned and subtract penalties assessed based on whether the player successfully did or failed to do any of the more specific things they said they would in the bidding phase.
Many variants exist that award or penalize according to certain behaviours; they are covered below. For the basic Nil and blind bids, points are awarded as follows:  .
Though some variant bonuses or penalties are based on the contract score, normally a bonus or penalty does not affect and is not affected by any other bonus or penalty, or the contract score.
As a result, a partnership can have a net positive score even if they failed to make their contract. If a Nil bid is set, most tournament rules dictate that the overtricks make the nil invalid.
A common scoring variant is designed to penalize players for underestimating the number of tricks they will take, while at the same time not removing the possible strategy of intentionally taking overtricks, or "bags", in order to "set" the other team.
This is accomplished by keeping track of bags in the ones place on the scorecard, and assessing a point penalty when 10 bags are accumulated and the ones place rolls over.
In these variants, a point penalty would be assessed when 5 bags are accumulated. For example, if a team's bid is 5 tricks and they take 8 tricks, the score for the hand is 53 points.
If the team's total score before this hand had a first digit of 7 or more, for instance, , the team has "bagged out" or been "sandbagged"; the hand's score is added to the total and then points are deducted.
In the example, the score would be 61 points after the penalty. The 10 bags could be considered to make the penalty 90 points the penalty can instead be points to offset this, or the ones' place can simply not be carried when adding.
Anything over 10 sandbags is retained in the first digit and count towards future overtricks; a player or team can bag out multiple times in a game.
Sandbag do not count as points. One of the players is the scorer and has written the bids down so that during the play and for the scoring afterwards, this information will be available to all the players.
When a hand is over, the scores should be recorded next to the bids. Alternatively, the scorer can turn the bid into the contract score by writing in the number of bags zero if there were none behind the bid, and a minus sign before it if the team was set, then add bonuses and subtract penalties beneath.
A running score should be kept so that players can readily see each other's total points. Alternatively, the game could be played for a fixed number of hands or a fixed time limit; with four players, eight hands can generally be played in about an hour.
If there is a tie, then all players participate in one more round of play until a winner is decided. As with any widely played game of such a flexible nature, Spades has many variations, ranging from significant changes in gameplay to small tweaks that suit individual or household preference.
Traditionally Spades is played with four players in two partnerships. However, there are variations that allow for greater or fewer players.
Partnerships are optional even with four players. All other rules should be agreed upon beforehand by the players. The differences Partners Spades and Cutthroat bidding and play are substantial.
In Partners, a player would bid a trick for every Ace, King, and Queen in a side suit i. This risk is reduced in Partners by the possibility that partner may be out of the long suit and able to discard or to overtrump an opponent.
In Partners, Nil bids are easier to make because the Nil bidder's partner can overtake or trump the Nil bidder's high cards. In Cutthroat, this safety valve is not available.
Partners allows a mix of weak and strong players by pairing a weak player with a strong one, resulting in a more satisfying game provided that the division of talent is about even than in Cutthroat where individual weak players would stand little or no chance against strong players.
Conversely, against a computer program where the object is for a human to beat the computer software, being saddled with a weak computer partner does not provide a satisfying game.
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Spades Rules These are the rules I use for Spades. The teams The four players are in fixed partnerships, with partners sitting opposite each other.
Rank of Cards A standard pack of 52 cards is used. The Deal The first dealer is chosen at random, and the turn to deal rotates clockwise. The Bidding In Spades, all four players bid a number of tricks.
The Play of the Hand The player to dealer's left leads any card except a spade to the first trick.
Playing the first spade is known as "breaking" spades.